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Search for 'Fatal Inertia' returned 9 results.

Fatal Inertia Preview
game: Fatal Inertia
preview | 08/02/07 | Chris Martin
The Fatal Inertia Demo arrived on Xbox Live the other day and now we have an idea of what Koei has been up to. While not a direct descendent of WipEout, it takes some key ingredients - namely the hovering cars and the weapons, which can be acquired by passing over pods of colored light on the racetrack. Racetrack, however, is used lightly, as you speed through canyons, not between buildings in this high-velocity sci-fi racer.
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New PS3 Fatal Inertia Screens
game: Fatal Inertia
news | 09/22/06 | Chris Martin
Screenshots of Playstation 3 games continue to suggest that publishers are trying to take full advantage the PS3\'s power. Yesterday, publisher Koei released a bunch of new screenshots for Fatal Inertia, their futuristic hover racer that looks vaguely reminiscent of both F-Zero and the pod racing from Star Wars. Its gameplay emphasizes the use of physics as a tool to win races, but Fatal Inertia\'s graphics engine is evidently looking pretty good too. You can see that from the new screens.
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King of Fighters: Maximum Impact - Maniax
game: King of Fighters: Maximum Impact - Maniax
review | 08/30/05 | Chris Martin
KOF: Maximum Impact Maniax offers up all the frenzied action you expect from a King of Fighters match. But what about ye who do not know what to expect from thee olde fighting game? Well, you could pick up a deeper or more complex fighter your first time out, or you could just relax in some graphical splendor and fast-paced button mashing.
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E3 2005: Fatal Frame 3: The Tormented
game: E3 2005: Fatal Frame 3: The Tormented
preview | 05/25/05 | Laurie Taylor
In terms of fear and clever design, the Fatal Frame series is very possibly the most successful trilogy of horror games ever created. Brilliantly introduced in the first Fatal Frame, and refined with the introduction of the first-person view in Fatal Frame 2, the series is looking to once again scare gamers with Fatal Frame 3: The Tormented, due out later this year. Take a look at what the new title has to offer in this E3 preview.
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Kuon
game: Kuon
review | 02/12/05 | Laurie Taylor
Kuon on the PS2 seems like a minor release when compared to the new Resident Evil 4, but then perhaps that's part of its appeal. As an import title that you might have a hard time finding at your local rental outlet, Kuon offers rich import flavors, gameplay, and traditional survival horror control schemes. Does it have a place on your shelf? Read the review to find out.
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Dragon Ball Z: Taiketsu
game: Dragon Ball Z: Taiketsu
review | 01/19/04 | GF! Back Catalogue 10/2004 => 1995
I'd like to be the first one to tell you that Dragon Ball Z: Taiketsu is a pretty good game, but if I did I would be a really huge liar so I'm not going to. One of the worst fighting systems ever engineered, bland graphics and little variety are a few of the fatal flaws that doom this game. How bad could it really be? Click here to find out.
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Jonathan
interview | 05/20/03 | Shawn Rider
He\'s the top-ranked professional gamer in the world, and he\'s also an incredibly nice guy. Jonathan \"Fatal1ty\" Wendel sits down with us to talk gaming, equipment, the professional competition circuit, and all about his biggest love: games. Click here for the interview.
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Arx Fatalis Review
game: Arx Fatalis
review | 12/22/02 | GF! Back Catalogue 10/2004 => 1995
JoWood Productions has made a great showing for us at the end of the year. First there\'s Beam Breakers, and now we get Arx Fatalis, a PC RPG that draws a lot from the success of Morrowind but still manages to be incredibly enjoyable. Hardcore PC RPG fans should be very happy about this. Click here.
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EDITORIAL - Why You Didn't Buy a Sega Dreamcast... But Should
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
In the grand scheme of things the Dreamcast hasn't sold as well as it could have and I don't think there's any real mystery as to why this is so. A lot of people felt like they got burnt by the Saturn and they've lost faith in Sega's ability to deliver the goods. Gamers coughed up 299 bucks to take a stroll through the next generation system, but then a little something called the PlayStation showed up and preceded to whoop Sega's ass all up and down the isles of your local videogame store. When Resident Evil came out it gave gamers an experience they'd never had before and the Saturn was on the ropes. Sony landed jabs and uppercuts and if you listened closely you could hear bones breaking. Final Fantasy VII rolled out and "Fatality" echoed in the background. FFVII helped sell a bajillion more Playstations, and the Saturn basically just disappeared. When the dust settled and the blood was mopped up Sony was the undisputed champion of the console world and Sega's mangled remains were unceremoniously kicked aside, and the videogame world moved on.
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